Controlling Audiovisual Objects

Controlling Audiovisual Objects
Learning Object

Author: Nuno Correia

Institute of Information Studies

Tallinn University

Tallinn, 2010

(click image or title above to access the lessons)

This learning object was created under the BeST e-learning programme and with the support of European Social Foundation.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Description and Aims:

Multimedia Development – Controlling Audiovisual Objects learning object aims to provide participants with the skills to build successful multimedia projects. The control of media elements is explored, with emphasis on vector graphics, video and sound.

The focus is on multimedia authoring using Adobe Flash and the ActionScript 3 programming language. The approach is very practical, and participants will execute different exercises, and develop a final assignment.

Adobe Flash and ActionScript 3 are being taught as prototypes of multimedia development, and knowledge gained can be easily implemented in competing platforms, such as HTML5/JavaScript or Java.

Learning Outcomes:

By the end of this learning object, participants will know how to manipulate and animate graphical objects; create user interaction with them; generate interactions between objects; as well as manipulating sound and video.

Target audience and previous knowledge requirements:

  • The target audience are those interested in learning programming for media manipulation.
  • This leaning object is of introductory level.
  • Only basic knowledge of modern day computer usage and internet technology is required.
  • Please note that the lessons and objects are presented in a sequence, and each lesson and object will assume you have obtained the knowledge regarding the previous one(s).

Learning Guide:

  • This learning object consists of 8 lessons and one final assignment. Some lessons contain files in .zip format that can be downloaded and used.
  • Click on the image or learning object name to its right, on top of this page, to see a list of the lessons (or click here).
  • Follow each lesson, and execute the exercises.
  • Execute the final assignment.
  • Grading would be on a “pass/fail” scale, according to the proposed assessment criteria specified in the end of each module/learning object.
  • Assignments and final project are individual tasks.
  • This learning object corresponds to 12 academic hours, on a total of 0.45 ECTS

Software/Hardware Requirements:

Any version of Flash that works with ActionScript 3 can be used for this course. To this date, this means Adobe Flash CS3, CS4 and CS5. These are Adobe’s system requirements for Flash CS5:

Windows

  • Intel® Pentium® 4 or AMD Athlon® 64 processor
  • Microsoft® Windows® XP with Service Pack 2 (Service Pack 3 recommended); Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1; or Windows 7
  • 1GB of RAM
  • 3.5GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash-based storage devices)
  • 1024×768 display (1280×800 recommended) with 16-bit video card
  • DVD-ROM drive
  • QuickTime 7.6.2 software required for multimedia features
  • Broadband Internet connection required for online services

Mac OS

  • Multicore Intel processor
  • Mac OS X v10.5.7 or v10.6
  • 1GB of RAM
  • 4GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash-based storage devices)
  • 1024×768 display (1280×800 recommended) with 16-bit video card
  • DVD-ROM drive
  • QuickTime 7.6.2 software required for multimedia features
  • Broadband Internet connection required for online services

From: http://www.adobe.com/products/flash/systemreqs/

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